Redshift is the world’s first fully GPU-accelerated, biased renderer. It is used in production by leading studios around the world because of its blazingly-fast GPU rendering – as much as 10 to 50 times faster than CPU rendering.
Redshift introduces the new Jitter Node, allowing for easier randomization of materials. Great for creating lifelike foliage, rocks, a mason jar full of gumballs or a crate of fruits with varying degrees of ripeness. The MatCap Shader Node allows you to create stylized materials and lays the groundwork for non-photo-real materials in Redshift. Thanks to an improved utilization of multi-core CPUs and systems using more than one CPU as well as texture memory optimizations, Redshift CPU’s rendering performance continues to increase with this release.
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
M2 Animation on the battle-filled, full-CG trailer they created for Warhammer 40,000.
ABC explains how they used Redshift, C4D and Houdini to turn boat making into an art form.
Panoply explains the studio’s experimental approach to The Game Awards promo.
Ink explains how they used Redshift to showcase Honda’s latest sustainable charging solutions.